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2D Constraints ​

ℹ️INFO

Fusion 360 is feature-based and follows the logic of mathematical geometry. Coordinate-based applications such as AutoCAD and Rhino may record only the endpoints of a tangent line; if the circles move or change size, that line no longer remains tangent. A parametric modeller records the geometric Tangent relationship itself, so the line remains tangent when the circles change.

Constraint Tools ​

Fusion 360 2D constraints

Horizontal/Vertical ​

Makes a selected line horizontal or vertical, or aligns two selected points horizontally or vertically.

Horizontal constraintVertical constraint

Coincident ​

Constrains two points to the same location, or constrains a point onto a curve.

Coincident constraint

Tangent ​

Makes a line or curve tangent to a circle or arc.

Tangent constraint

Equal ​

Makes selected lines equal in length, or circles and arcs equal in radius. It is particularly useful for repeated screw holes: changing one diameter from M3 to M2 updates every hole linked by the constraint.

Equal constraint

Parallel ​

Makes selected lines parallel.

Parallel constraint

Perpendicular ​

Makes selected lines perpendicular.

Perpendicular constraint

Fix/Unfix ​

Locks or unlocks a point, line or curve at its current position or size.

⚠️WARNING

Avoid this constraint whenever a meaningful geometric or dimensional constraint can be used instead.

Fix and Unfix

Midpoint ​

Constrains a point to the midpoint of a line, or aligns the midpoints of two or more lines.

Midpoint constraint

Concentric ​

Places the centres of two circles, ellipses or arcs at the same point.

Concentric constraint

Collinear ​

Places two or more line segments on the same infinite line.

Collinear constraint

Symmetry ​

Makes selected geometry symmetrical about a selected centreline. Unlike Mirror, this constraint can be applied after both sides have already been drawn.

Symmetry constraint

Curvature ​

Creates smooth curvature continuity where a spline meets another curve, line or arc. It is intended mainly for Bézier or spline curves.

Curvature constraint

Exercises ​

Exercise 1 ​

Completed exercise 1
  1. Press L and sketch the approximate outline. Approximate outline

  2. Use Horizontal/Vertical or Perpendicular so that all relevant lines are horizontal or vertical. Applying horizontal and vertical constraints

  3. Use Collinear to align the two feet. Aligning the feet

  4. Use Equal to make the feet the same width. Making the feet equal

  5. Press D; set the lower-left horizontal line to 20 and the short vertical line to 25. Adding the first dimensions

  6. Add the remaining dimensions shown and confirm that every line turns black. Fully dimensioning the outline

  7. Press C and draw two circles. Align their centres horizontally and apply Equal to their diameters.

    💡 Fusion 360 does not require extra construction lines simply to position dimensions.

    Constraining the circles
  8. Dimension the size and position of the circles. Dimensioning the circles

  9. Press S and search for Extrude, or press E or Q, then extrude the profile by 10 mm. Extruded exercise 1

Exercise 2 ​

Completed exercise 2
  1. Press L and use S to find 3-Point Arc; sketch the approximate shape. Right-click to repeat the previous command. Sketching lines and arcs
  2. Draw a centreline with L, then press X to make it construction geometry.
  3. Apply Tangent wherever the arcs and lines meet. Applying tangent constraints
  4. Apply Coincident between the lower-right arc centre and the horizontal line.
  5. Select the matching objects and then the centreline with Symmetry to make the entire profile symmetrical. Applying symmetry
  6. Draw two circles with C. Make them concentric with the two outer lobes and Equal to one another. Constraining the holes
  7. Press D, add all dimensions and ensure every line is black. Fully constrained sketch
  8. Extrude by 10 mm. Extruded exercise 2

Exercise 3 ​

Completed exercise 3
  1. The part is symmetrical. Starting at the origin, sketch its approximate outer profile. Initial symmetrical outline
  2. Apply Horizontal/Vertical or Perpendicular to all suitable edges. Align the last edge with Collinear if needed.
  3. Draw a centreline through the origin and press X to make it construction geometry. Adding the centreline
  4. Apply Symmetry to the vertical edges and Collinear to matching horizontal edges. Constraining the outline
  5. Press D and add all dimensions. Some measurements must be defined between two selected points. Dimensioning the outline
  6. Search for Center Rectangle and draw a 30 × 50 mm rectangle whose top is 20 mm below the highest point. Adding the centre rectangle
  7. Use Center-to-Center Slot to create the slot. Apply Symmetry and add its dimensions. Adding the slot
  8. Extrude by 10 mm. Extruded exercise 3

Exercises 4–6 ​

Use Tangent, 3-Point Arc, Line and Circle.

Exercise 4 ​

Exercise 4 drawingExercise 4 sketchExercise 4 model

Exercise 5 ​

Exercise 5 drawingExercise 5 sketchExercise 5 model

Exercise 6 ​

Exercise 6 drawingExercise 6 sketchExercise 6 model

Exercises 7–9 ​

Use Symmetry, Tangent, Center Rectangle, 3-Point Arc, Line and Circle.

Exercise 7 ​

Exercise 7

Exercise 8 ​

Exercise 8

Draw the shapes with Center Rectangle before extruding. Do not delete the original construction lines, because that would break their constraint relationships.

Exercise 8 sketchExercise 8 model

Exercise 9 ​

Exercise 9

Either draw the R10 quarter-circle in the sketch or add it to the solid afterwards with Fillet.

Exercise 9 sketchExercise 9 model

For the following exercises, draw complete circles and lines where practical. Avoid Trim and Fillet in the 2D sketch; applying them to the solid greatly reduces constraint errors.

Exercise 10 ​

Exercise 10 drawingExercise 10 model

Exercise 11 ​

Exercise 11 drawing

Do not fillet corners in the 2D sketch; fully constrained black lines may become under-constrained blue lines again.

Exercise 11 sketchExercise 11 model

Exercise 12 ​

Exercise 12 drawing

Avoid Trim in the 2D sketch because it can remove existing constraint relationships.

Exercise 12 sketchExercise 12 model

Exercise 13 ​

Exercise 13 drawing
  • Either draw the four arcs with 3-Point Arc before extruding, or ignore them initially and add them to the solid with Fillet.

Exercise 13 initial modelExercise 13 fillets

Exercise 14 ​

Harder problem: both rounded areas are easier to add as 3D fillets.

Exercise 14 drawingExercise 14 step 1Exercise 14 step 2Exercise 14 step 3Exercise 14 result

Exercise 15 ​

Exercise 15 drawingExercise 15 step 1Exercise 15 step 2Exercise 15 step 3Exercise 15 step 4Exercise 15 result

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